Curriculum Vitae
Education
2014 Matura, Gewerbeoberschule Bruneck, Italy
2014-2017 Bachelor of Science in Computer Science, Graz University of Technology, Austria
2017-2020 Master of Science in Computer Science, Graz University of Technology, Austria
- Major: Computer Graphics
- Minor: Computer Vision
- Paper containing Master Thesis: Real-Time Gaussian-Product Subdivision on the GPU. A. Komar, R. Preiner. DOI: 10.2312/vmv.20211368
Since 2020: PHD in Computer Science, Topic: Geometry Processing in Computer Assisted Design and Neural Networks
Jobs
2014-2018 Summer Internship at Zirkonzahn
I worked as a intern in their research and development department. Team size was around 3-5 people in software development.
- Working on User Interfaces in WPF (1 summer)
- Creating a WebApp for creating Websites (4 summers)
2018-2020 CrossSAVE Project at the Institute of Computer Graphics and Knowledge Visualization
I worked as a student assistant and mainly focused on software development, implementing computer vision tasks and GPU code for speedups. The team consisted of 2 - 8 people.
- Sketch-Aided Retrieval of Incomplete 3D Cultural Heritage Objects. S. Lengauer, A. Komar, A. Labrada, S. Karl, E. Trinkl, R. Preiner, B. Bustos, T. Schreck. DOI: 10.2312/3dor.20191057
- Motif-driven Retrieval of Greek Painted Pottery. S. Lengauer, A. Komar, A. Labrada, S. Karl, E. Trinkl, R. Preiner, B. Bustos, T. Schreck. DOI: 10.2312/gch.20191354
- A sketch-aided retrieval approach for incomplete 3D objects. S. Lengauer, A. Komar, A. Labrada, S. Karl, E. Trinkl, R. Preiner, B. Bustos, T. Schreck. DOI: 10.1016/j.cag.2020.02.001
- Semi-automated Annotation of Repetitive Ornaments on 3D Painted Pottery Surfaces. S. Lengauer, A. Komar, S. Karl, E. Trinkl, I. Sipiran, T. Schreck, R. Preiner. DOI: 10.2312/gch.20201285
- Visual Exploration of Cultural Heritage Collections with Linked Spatiotemporal, Shape and Metadata Views. S. Lengauer, A. Komar, S. Karl, E. Trinkl, R. Preiner, T. Schreck. DOI: 10.2312/vmv.20201196
2019-2020 Kristl und Seibt
I worked in their software development department as a regular team member. First, my tasks where for their main application in C++, then i was assigned the development of a supporting application, that communicates with other software in C# and WPF. The whole software development team consists of around 30 people and I worked in a small team of 3 people.